//==============================================================================
// Oak tree_anim.txt
//==============================================================================

//==============================================================================
define leaf
{
   set hotspot
   {
      version
      {
			Visualparticle World G Oaktree death
      }
   }  
}

//==============================================================================
define woodsplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark
      }
   }
}

//==============================================================================
define Stump
{
   set hotspot
   {
      version
      {
//         Visual World G Oak Stump
      }
   }  
}

//==============================================================================
define Roots
{
   set hotspot
   {
      version
      {
//         Visual World A Tree Root
      }
   }  
}

//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World A Willow A
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
                        length 20.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Willow B
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
                        length 20.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Willow C
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
                        length 20.0
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World A Willow A_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Willow B_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Willow C_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
   }
}